A main issue that's been popping up in the development process has been the lack of an Input Manager. After taking the time to add a simple one that designates what target responds to the inputs given, I'm now able to focus on prototyping a new gameplay concept I've had in mind. This version mainly focuses on my implementation of a Hacking System in which you can interact with locked boxes; 80% correct completion of the displayed sequence will allow you to hack and unlock the box, and anything below will damage you.
Alpha Version 0.0.5 Release Notes
- added InputManager to more easily control what items respond to input
- added hacking system which allows you to hack designated interact targets
- added hackable Scrap Box
- refactored and abstracted item pickup system to accommodate general interaction targets
- fixed bug where player would jump after using an inventory item
- fixed an error with equipping weapons
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