Thursday, March 30, 2017

MechaFrog Alpha Version 0.0.6

Now that the basics are in with player mechanics, I can focus on other things such as enemies. I decided to add just one enemy type for now, which is a wall mounted turret. I also added a sliding door, animations to weapon shooting, item pickups, as well as a few other things. I feel the game is really starting to come along nicely.

Alpha Version 0.0.6 Release Notes
  • added Pause Menu
  • added hackable sliding door
  • added wall turret enemies
  • fire animation added to Blast Cannon
  • fire animation added to Plasma Gun
  • current run play time only increments when the game isn't paused
  • item pickups and interactables now highlight when in range
  • moved menu options out of Debug Screen and into Pause Menu
  • inventory button now closes the Inventory Menu when pressed
  • fixed bug where runtime counter would hide on smaller screens
  • fixed bugs with Android bluetooth controller shooting
  • added simple tutorial after play game is selected